Paketname | libgnelib0 |
Beschreibung | the Game Networking Engine |
Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
Version | 0.75+svn20091130-1 |
Sektion | libs |
Priorität | optional |
Installierte Größe | 400 Byte |
Hängt ab von | libc6 (>= 2.3.2), libgcc1 (>= 1:4.1.1), libhawknl, libncurses5 (>= 5.6+20071006-3), libstdc++6 (>= 4 |
Empfohlene Pakete | |
Paketbetreuer | Debian Games Team |
Quelle | gnelib |
Paketgröße | 137734 Byte |
Prüfsumme MD5 | 86d004bc910c833adc134505630d54a3 |
Prüfsumme SHA1 | eafa8d593b1a0dc744defac7cfbad31e44b31a97 |
Prüfsumme SHA256 | d41a97ac943db4fdf9b90d47433e9084a6231df29dc414d85ce05491018a8168 |
Link zum Herunterladen | libgnelib0_0.75+svn20091130-1_i386.deb |
Ausführliche Beschreibung | GNE, or the Game Networking Engine, is a cross-platform,
multithreaded, C++ networking library with an API specifically
addressing the needs of game networking.
.
There are two parts of GNE, the first being the mid-level classes
that handle packeted, error checked, and bandwidth throttled
communication between two peers.
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