Paketname | libclansdl-1.0 |
Beschreibung | SDL module for ClanLib game SDK |
Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
Version | 1.0~svn3827-2+b1 |
Sektion | libs |
Priorität | optional |
Installierte Größe | 264 Byte |
Hängt ab von | libc6 (>= 2.1.3), libclanapp-1.0, libgcc1 (>= 1:4.1.1), libsdl-gfx1.2-4 (>= 2.0.19), libsdl1.2debian |
Empfohlene Pakete | |
Paketbetreuer | Debian Games Team |
Quelle | clanlib (1.0~svn3827-2) |
Paketgröße | 74996 Byte |
Prüfsumme MD5 | c549d760dd628e5b1de2f3fe4ddcaf72 |
Prüfsumme SHA1 | cf1f945dd288b9033334d8afa120c6fd50c5fcc6 |
Prüfsumme SHA256 | 65bc7a458ff47d8201030b1bd137f15fc806744613911f8ae879deb6ef1e6dee |
Link zum Herunterladen | libclansdl-1.0_1.0~svn3827-2+b1_i386.deb |
Ausführliche Beschreibung | ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, great effort has been put into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the SDL module (clanSDL).
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